Popcap zuma deluxe 1.0 key8/2/2023 ![]() ![]() Part 1: insidious flashIn general, we launch the game, play longer than expected (or immediately climb into the HKLM / Software / PopCap / Zuma registry branch and set zeros in the TimesExecuted and TimesPlayed keys) - and voila: However, looking ahead, I note that this task has its advantages, such as, for example, the ease of editing records and tracking changes in the WINE registry, due to its storage in a regular text file. In general, we launch the game, play longer than expected (or immediately climb into the HKLM / Software / PopCap / Zuma registry branch and set zeros in the. Ok, select “Buy Now”, close the popped-up browser window with an offer to buy such a game for a miserable 16.99 euros, and click "Enter the Registration Key Manually". We try to enter some kind of gibberish, as expected we get “Please enter a valid key”, and go to figure out what's what. The first thing that warns with a thoughtful examination is the presence in the folder, right next to the binar of the game, two files hinting at the use of Flash technology in the program: in fact, Flash.ocx and drm.swf. Okay, open this very drm.swf - and what do we see: Apparently, you could take a while to close the browser. The whole glamorous shell for registering the key, as it turned out, is executed in the same. Maybe the verification code itself is in the same place? Let's get a look. ![]() We take any ActionScript decompiler (for example, I used Flare ) and take the source code from drm.swf. We search by “RegFailed” and exit to this block of code: Sooner or later, we stumble upon this interesting line: We look at what we have compiled over there. If (_ >= 23 & _root.validate_regkey(_root.RegCodeEdit. ![]()
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